Thursday June 25, Near The Watcher’s Camp
We retreated from the river into chaos. There was no time to write until the following day, when we finally left the swamp for drier ground in the north.
We held Soulblighter at the Gjol long enough to let Alric spring his trap on The Watcher. Turned out I was right about those arrows: Alric had been working on them since we entered the marsh two weeks ago, and they were tipped with fragments of bone from The Watcher’s arm.
I sure wouldn’t have wanted to get stuck with one, but apparently they turned The Watcher into stone, leaving him paralyzed and helpless.
But he didn’t die. Thirty berserks chosen to accompany the archers tore through the enemy and piled the bodies of the dead at The Watcher’s feet, but all were killed before they could deliver the final blow.
Rather than leave such a dangerous enemy behind us to be rescued, a hundred men have volunteered to return and smash him to fragments before help can arrive.
- Soulblighter: One of the Fallen Lords. ↩
- Gjol River: Poisoned river that flows out of the Blind Steppes and into the Dire Marsh. ↩
- Alric: One of The Nine, former King of the Southern Provinces. ↩
- The Watcher: One of the Fallen. ↩
- Dire Marsh: An enormous swampland, fed by the poisoned Gjol River. ↩
- Berserks: Berserks are human warriors from the North who forego conventional armor for the sake of speed. They use giant claymores to lop off pieces of their opponents until those opponents stop moving. ↩
- fir’Bolg: Formerly enemies of humans and their nations, the fir’Bolg changed their minds when they realized they didn't stand a chance against the Fallen Lords by themselves. ↩