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The Baron

Tuesday September 2, The Keep

Crüniac is more competent in military matters than I had given him credit for. Enlisting the help of Jari, a dwarven pathfinder, to infiltrate the keep and lower the drawbridge was inspired. I have a newfound respect for the man.

But our job here has just begun. We must find the Baron. Only then will his army of the dead be put to rest.

Crüniac is nothing if not full of surprises. No sooner had I touched pen to paper in praise of the man than he fell upon one of the captured guards, nearly strangling him to death. I was mortified, but when Crüniac released the fellow he seemed to awaken as if from a deep slumber. The commander had broken the enchantment that had bound the guard.

The guard told us that a few years ago the Baron had several secret passages constructed so that he could make a quick escape if his safety was ever compromised. Crüniac has sent in a small group of men to hunt down the baron. He has positioned men at the main entrance to the keep in case the Baron manages to get past them. If the Baron tries to leave through this entrance he will be killed where he stands. Should he make it to one of the secret exits though, I doubt we would be able to find him in this wild land.

  1. [1] Crüniac: An officer of the Legion. His father is the mayor of Shoal. He has political aspirations, and joined the Legion to distinguish himself. 
  2. [2] Dwarves: A diminutive race of sturdy craftsmen. The Dwarves delight in the elements of Fire and Stone, and are unrivaled masters of both. They share a deep hatred and countless years of war with the Ghôls. Driven from their homelands in Myrgard and Stoneheim, they returned to reclaim them following the defeat of the Dark at the end of the Great War. 
  3. [3] Keep Kildaer: A stronghold near Brayle. Unoccupied since the Great War, it was thought that every member of the Kildaer family had been slain when the Fallen Lords crossed over the Cloudspine, destroying everything in their path. 
  4. [4] Baron Kildaer: The Baron came to power ten years ago, appearing out of nowhere. With the aid of his brigand cohorts, he laid claim to Keep Kildaer and the surrounding lands. 

Journey

Victory ...

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& Defeat!